I applaud Bungie for making good use of verticality, but I stop clapping when my character slips through the crack between two shipping crates and then constantly bumps her head on them while trying to get out.Īnd although it's certainly an improvement over past storytelling, I can't say that Rise of Iron feels like a true capstone to the entire Destiny experience. There also seem to be an unusual number of places where it's easy to get stuck in the scenery. The controls and first-person viewpoint are still not conducive to jumping puzzles, and there are yet more to be found in Rise of Iron.
There are some chinks in the armor, though. Still responsive, still enjoyable, still friendly for veterans and shooter newcomers alike. If there's one thing we need desperately from Destiny 2, it's a greater variety of enemies with a wider range of abilities and behaviors.Īt least Bungie's rock-solid controls are still in evidence. They're basically faster, slightly more schizoid versions of the Fallen. Rise of Iron's new foes, the Splicers, aren't nearly as interesting. These mutated versions of the classic Destiny foes had cool new abilities that forced you to re-think your strategy when taking them on.
One of the coolest things about The Taken King was the Taken themselves. Once you get to Rise of Iron, I can forgive you for being a bit disappointed, too.